April 2016 Card Nerf
It was announced on April 20th, 2016 that Keeper of the Grove would receive a nerf.
- Health reduced to 2, down from 4.
Quote from BlizzardKeeper of the Grove is a strong and versatile minion that combines Silence with solid stats, which made the decision to include it in every Druid deck virtually automatic. Whether or not to introduce a source of Silence to a deck should require some decision making, so Keeper of the Grove shouldn’t be a default choice for all Druid decks. Its stats have been changed from 2/4 to 2/2.
That's the point of Choose One. Either option should be bad, but the versatility makes it strong as hell in a card game. It's kinda like you're drawing two mediocre cards in one card. Again, not sure about this nerf in particular but Druid needed to be checked.
Another clear over nerf. 2/3 would have been fair.
Its still good vs agro, but IMO the nerf is uncalled for, druid already has pathetic removal..
I won't be playing this anymore...
another hit too hard...
unless those TCHUN druid class cards pan out great. gonna prolly kiss druid goodbye. And what was that trashy epic they got?
2/3 would be a more appropriate nerf. It's just a weaker Spellbreaker.
Another nerf that makes a druid card inferior to an already printed neutral card. I didn't think druid was doing that good right now. I thought it was all Pally hate.
It should be nerfed to 2/3.
The King is Dead. Long Live the King Mire Keeper
"Keeper of the Grove is a strong and versatile minion that combines Silence with solid stats"
"solid stats"
2/4 for 4
"solid stats"
Those were solid stats, that stat line dominates early game. Now its a part of the early game
Why nerf this guy? This card was never a problem. It was something you always expected and played around. Put a weaker minion worthy of the silence/2-damage, and then get out a Sludge Belcher or Sylvanas Windrunner.
I think a really good way to nerf the silence effect in the whole game would be that the minion can only silence another minion that has his level of rarity or less. And this would make more sense, since legendary minions been countered by an Owl is ridiculous.
The same kind of effect could be applied for the Big Game Hunter effect in the game. He could only kill minions with 7 atack with his level of rairity or less.
Sorry for the bad english, feel free to correct my grammar.
Yeah, its too confusing. But maybe if they added a new keyword for that would make it easier. I dont think its too much, if that happened, blizzard could change the rarity os some minions so this would not impact the game so much, or in a bad way.
I get this nerf, but it feels a little too harsh for me to use anymore... RIP dude
balanced? so silence = 2 mana? rly? + 2/2 minion is rly bad for 2 mana
perhaps, but it is still a good way to catch-up on board after ramping on T2 against aggro
didnt need a nerf cause druid has poor removal.
but, meh, whatever
Should have been at least a 2/3 but I guess they had a plan
Would still probably choose this over Spellbreaker, simply because it gives me flexibility...But at least I won't be forced to run 2 of these guys in every druid deck anymore