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No.......... poor Malkorok-.-
It's fine, Dragon Warrior runs Azure Drakes anyways. Enjoy your 3/3 weapon!
Cogmaster's Wrench is a similar type of card, 1/3 that becomes a 3/3 under some circumstances. Having a mech in paladin in wild isn't (generally) hard to achieve, due to existance of Shielded Minibot, but it works only with cards you have to put in your deck. Spirit Claws has a similar effect, but it can be triggered by Wrath of Air Totem, which you get from hero power, meaning that you don't (necessarily) need to put spell damage minions in your deck, and that enables the card to be potentially very good.
It costs 1 mana, which seems undercosted imo, 2 mana would be more balanced. Blizz pushed shaman to be one of the best classes in the game, and they released more powerful cards like this which can simply be used in aggro to go face. This card is a potentially 1 mana deal 9 damage in 3 turns, if you're really lucky with the hero power. Also works in conjuction with Malygos in spell burn decks, giving you the extra damage for really cheap.
Barnes, Malygos and Spirit Claws deck PogChamp
Having a weapon that is only 25% of the times good is not consistant enough.
And there aren't many spell minions I'd want in my deck early on, there aren't many to begin with. Bloodmage would be an ok turn 2 play, but you only have 1 of it. Consistancy it very important for a card to be viable. It should be either consistant, or really inconsistant but some times amazingly good (yogg).
They always try to push the damage spell back into the game, but they are too afraid to give us more tools for such a deck. Blizard really over values spell damage, and if they won't stop looking at spell damage as a 1 mana stat value, we will never see a vaild deck that will utilize many tools of spell damage.
As someone who has created half-way decent Spellpower Rogue and Spellpower Mage decks, I think this card would work best as a 1/3 for 1 weapon with +1 attack for each spell damage +1, so if you play it a spell damage deck you can get the 3/3, 4/3 or even more weapon but on standard aggro shaman it cant get higher than 2/3
Cogmaster's Wrench is a rogue card. The paladin card you are talking about is Coghammer
I think that both this and Cogmaster's Wrench should be 2 mana, because this feels to strong and Cogmaster's Wrench is a bit weak imo.
Cogmaster's wrench is a rogue card though.. and mech rogue wasn't really a think.. like ever.
Cogmaster's wrench was 3 mana... This costs one.
I would definitely take this effect over the extra durability of lights justice.
Shaman doesn't have enough spell damage minions for this to work
Who cares if you don't have a ton of super good spell damage minions. Its basically a lights justice with a bonus effect.
Got anything to say now?
Shroomite Digging Claws from Terraria?
How is trading 1 for 2 is game winning but losing it to the ooze is nothing?
Yeah, if only shaman didn't have another couple of autoplay 1 and 2 drops, so you could manage to fit this plan in your curve... Also losing it to ooze is not exactly worst case scenario. Worst case scenario is playing this as shitty version Light's Justice and lose too much health trading essentially locking you from trading with Doomhammer. This card is alright in slower shaman decks, but it's certainly not optimal for face/tempo. And on slower decks trading 2 for 1 is not game winning either.
Really. You stated earlier that "This card is alright in slower shaman decks, but it's certainly not optimal for face/tempo. And on slower decks trading 2 for 1 is not game winning either." O RLY? So fiery war Axe, which trades 2 for 1. Is now considered bad? Strange how EVERY SINGLE WARRIOR DECK INCLUDES IT HMMMMM?
Aggro Shaman won't run this card because they run doomhammer (or they think that they will, more on that later down). They want cards with overload to synergize with the "multiple other 1 drops they run" as you stated. So Aggro shaman will prefer Stormforged Axe over this. However, midrange totem/control shaman will run this. It's called different archetypes. You should learn about them, might make your ability to perceive card meta value actually worth listening to.
And you think that using this card will lock people from using Doomhammer because they will lose too much health? HAHAHA. Doomhammer is a FACE WEAPON. It's hardly ever been used for trading except in dire circumstances. Especially in the current meta it's 100% a face weapon, used to help put pressure on the opponent so they trade into YOUR minions for you. So no, even if shaman were somehow crazy enough to run Spirit Claws and Doomhammer, it wouldn't lock them out. They would use the Claws for early game board control against zoo decks, and use doomhammer for midgame/lategame pressure and/or burst to finish the game.
Lastly. I highly highly HIGHLY doubt that any shaman deck is going to survive running doomhammer after Medivh, the Guardian gets released from the final wing. Once Medivh gets released, every single spell based deck is going to run him, and every other deck is going to tech in ooze/harrison to counter the staff. This means that running a 5 mana, overload for 2 Doomhammer is going to be a huge tempo loss in any situation that it doesn't provide you immediate lethal.
Getting a 1 mana weapon oozed (that can be conditionally be better with your spellpower totem on board), not really all that harsh (as the OP was saying). Getting your Doomhammer oozed/harrisoned? Might as well concede right now.
I was trying to be relatively nice earlier, but since you wanted to be a snarky manchild that responded with "learn to read" you get the horns kid. Don't bother replying, now that I've schooled you properly in meta perceptions - you're muted/blocked.
You play this card on turn 1, then you Hero Power on turn 2 for a 25% chance to get a Spell Power Totem. 25%.
You literally waste a turn if that doesn't happen. Instead of gaining Tempo, which is the thing that rules Hearthstone at the moment, you spend 2 Mana for a 25% possibility to take advantage. The card itself is good, the scenarios are not. If Shaman gets Spell Damage love in the future, this card will surely see play. Something like Cult Master.
Top tier bm. You post 'kewl 2014 meme image' which has no meaning, but ridicule, and when I send you off, you make it like "I" was snarky. Yeah, sure whatever. Won't bother reading your 'arguments' then.