Summons
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The upside is that well, aggro/zoo is the current meta. This card gets value from 3+ enemy minions (maybe 2+, if you wanna stall the game). If the opponent has only 1 minion, and you play some kind of taunt (=cheating) warrior, you are in quite a good spot.
Protect the King -> Bolster -> Bolster :O
Yeah okay, so maybe we will get a specialized Taunt warrior... this certainly won't fit in most existing decks.
This + bolster = new archetype?
This + bolster gives zoolock nightmares.
It's like Unleash the Hounds, but instead of Charge to hit face and Beast synergy, you get Taunt for Bolster and King's Defender and ... 1 Health for Whirlwind anti-synergy? GG Blizz, these actually would've been better as Target Dummys.
Am I the only one hearing "Get down!" when looking at this card art?
Glad a class with lots of whirlwind effects can now summon one-ones!!!!
This will never ever see play.
let me put it this way.
This is exactly as good as Cult Apothecary, and Cyclops gain +1 health for each enemy minion.
With Bolster synergy I suppose, but Bolster will never ever ever see play
Realized this is worse then I thought, because it is totally worse then Cyclopian Horror, and Cult Apothecary.
Also I realized that spawning a bunch of 1/1s in Warrior is horrible.
You would prolly cut your whirlwinds if this card is good.
Don't cut your whirlwinds.
I dunno 5 mana for a bunch of 3/3s with taunt sounds appealing to me.
Still seems terrible.
It is only playable against 3 decks. Sure they are three decks that see a lot of play but I don't mean good, I mean PLAYABLE. I mean any other deck then Zoolock, Midrange Shaman, or Midrange Hunter you can not play this card. Even with combo. Even then we are talking about a two card combo that requires you to put two cards that completely dead or completely terrible most of the time and have them in your hand while your losing badly enough for you get value out of this turd sandwich combo with a side of hot piss.
Lets look at it.
(1) By its self (2) with combo (Bolster)
Opponents minion count - Deck you are playing against most the time, on average, I get that it fluctuates.
(1) 0 = 3 mana does nothing. Unplayable. (2) 5 mana does nothing. Unplayable. - Freeze Mage, Control Priest
(1) 1= 3 mana 1/1 taunt. Game losing trash. (2) 5 mana 1 3/3 taunt. Game losing trash -Any Control Deck
(1) 2 = 3 mana 2 1/1 taunts. Game losing trash. (2) 5 mana 2 3/3 taunts. Fair-Playable Worse Spirit Wolves. -Most Aggro decks
(1) 3 = 3 mana 3 1/1 taunts. Bad - worse Ironfur Grizzly. (2) 5 mana 3 3/3 taunts. Good. Zoo, Mid Hunter/Shaman, Some Aggro
(1) 4 = 3 mana 4 1/1 taunts. Fair to bad worse Sen'Jin. (2) 5 mana 4 3/3 taunts. Very Good. Zoo, Mid Hunter/Shaman - Only sometimes
(1) 5+ = 3 mana 5 to 7 1/1 taunts. Card is now good enough to play by itself. (2) 5 mana 5 3/3 taunts. Worth playing this shit. Zoo, Mid Hunter/Shaman - rarely
Actually pay attention to your games and ask yourself how often your opponent really have 4 or more minions and how often playing this card even in that best case scenario would save you. If your playing against Zoo or Midrange Hunter, or Midrange Shaman and they have 4+ minions on the board on Turn 5 you probably have less 15 health and are pretty much fucked.
Where is the charge? SMOrc
It's a buff for Bolster Warrior, enemy plays too many weaker minions can now counter them.
OP A. F.
Protect the King
Unleash the Pawns
Zoo counter?
Taunt Warrior rises! Get ready to Bolster, boys!