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So this card enables combos and gives some flexibility. A lot of rogue archetypes need more consistency, but im not sure how much this card really helps.
Others have pointed out deathrattle synergy, but I kind of see this as a bit of a wasted card. Yes, an extra Xaril or Tomb P is gonna be pretty nice, but at an additional mana cost? The class already struggles with value...
I like it but it rather get rid of it if that means we can fix Blade Fury or get a heal card.
#FeelsBadMan
Heal in rogue, that makes a lot of sense. Also, the Blade Flurry nerf is to ensure that Rogues can get weapons and wepaon buffs in ANY FUTURE EXPANSION.
Not just this one.
The journey just began.
Gazlowe value intensifies.
A wild format appears
Rogues already do it from behind; the dirty joke was made when the class was made.
A good 1 mana spell for rogue? I love it!
Naxx Expansion Deathrattle: Generate lots of new Deathrattle cards.
No, Brode never said there wasn't any Discover. He said there was no Inspire.
significantly better than museum curator
Really nice to see Discover cards evolve outside of LoE.
I think you're a bit too hung up on how rogues are now. Yes, the Blade Flurry nerf is huge and it got destroyed more than most of the other cards honestly (second only to Arcane Golem). However, with this specific card pool, face decks will be significantly slower I think. Giving at least a few more turns to stabilize. i would play this card as a one-of since it gives rogues something to do turn one and it is effective at triggering combo, curving out, and finding late game threats. There are even 3 deathrattle cards with taunt which is a decent chance at getting a bit more protection, not to even mention all the ones that are straight up just powerful (could even get Xaril, Poisoned Mind and get some toxins to help control a bit more).
Traditionally, rogue has been more about hard combos (miracle) or mid-range tempo (like the deathrattle archetype), but with this expansion, i could definitely see them joining warrior and priest in the control archetype. As far as neutral healing goes, there's never really been that much of it. I think the Refreshment Vendor will be very good. Supplemented with the anti-aggro tools added here, rogue could be quite good at it since they rarely ever truly run out of steam since a lot of their spells draw cards.
On the note of drawing cards, rogue also has the most stable card draw of any class (as in, cards that guarantee cards being drawn). With a C'Thun deck, that's very powerful and attractive. Most of the other classes are starting to lean towards card generation rather than drawing, which makes it less likely they will get C'Thun at all.
All-in-all, I see rogue's being the most likely to make the C'Thun deck competitive, which could be incredibly powerful (just imagine Shadowstep to get the trigger a few times in a match).
thx
Rogues will make it somehow, too.
Gotta Believe.
Great card!
more for a combo enabler... It's flexible, but if you really want a particular deathrattle minion it would probably already be in your deck. Something for Arena maybe.
Similar to Museum Curator