Millhouse Manastorm
Card Text
Battlecry: Enemy spells cost (0) next turn.
Flavor Text
"I'm gonna light you up, sweetcheeks!"
Card Sounds
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Scavenging Hyena | Minion | Hunter | 2 | 2 | 2 |
Loot Hoarder | Minion | 2 | 2 | 1 | |
Scavenging Hyena | Minion | Hunter | 2 | 2 | 2 |
Bloodsail Raider | Minion | 2 | 2 | 3 | |
Millhouse Manastorm | Minion | 2 | 4 | 4 | |
Tavish Stormpike | Hero | Hunter | 0 | 0 | 30 |
Tavish for Hire | Hero | Hunter | 0 | 0 | 30 |
Lootmaster Tavish | Hero | Hunter | 0 | 0 | 30 |
Plot: Pirates!!! | Ability | 0 | 0 | 0 | |
Death's Bite | Weapon | Warrior | 4 | 4 | 2 |
Shrinkmeister | Minion | Priest | 2 | 3 | 2 |
Whirling Zap-o-matic | Minion | Shaman | 2 | 3 | 2 |
Cobalt Guardian | Minion | Paladin | 5 | 6 | 3 |
Illuminator | Minion | 3 | 2 | 4 | |
Lil' Exorcist | Minion | 3 | 2 | 3 | |
Gang Up | Ability | Rogue | 2 | 0 | 0 |
Sparring Partner | Minion | Warrior | 2 | 3 | 2 |
Recruiter | Minion | 5 | 5 | 4 | |
Sparring Partner | Minion | Warrior | 2 | 3 | 2 |
Sparring Partner | Minion | Warrior | 2 | 6 | 4 |
Competitive Spirit | Ability | Paladin | 1 | 0 | 0 |
Eerie Statue | Minion | 4 | 7 | 7 | |
Cursed! | Ability | Warlock | 2 | 0 | 0 |
Aberrant Berserker | Minion | 4 | 3 | 5 | |
Grotesque Dragonhawk | Minion | 7 | 5 | 5 | |
Twilight Summoner | Minion | 4 | 1 | 1 | |
Blood To Ichor | Ability | Warrior | 1 | 0 | 0 |
Broom | Minion | Warlock | 2 | 2 | 2 |
Avian Watcher | Minion | 5 | 3 | 6 | |
Orc Warrior | Minion | Warrior | 2 | 3 | 2 |
Protect the King! | Ability | Warrior | 3 | 0 | 0 |
The Horde | Hero Power | Warrior | 2 | 0 | 0 |
Wind-up Burglebot | Minion | 6 | 5 | 5 | |
Tar Lurker | Minion | Warlock | 5 | 1 | 7 |
Stegodon | Minion | 4 | 2 | 6 | |
Tar Lord | Minion | Warrior | 6 | 1 | 11 |
Tar Creeper | Minion | 3 | 1 | 5 | |
Spikeridged Steed | Ability | Paladin | 6 | 0 | 0 |
Cobalt Scalebane | Minion | 5 | 5 | 5 | |
Vryghoul | Minion | 3 | 3 | 1 |
Ay buddie, guess what! You've been promoted to being the 3rd word legendary in the game! Yogg took the no.2 spot with his nerf!
Yogg can't lose you the game NEARLY as fast as Millhouse! And if you play it in a no spell deck it cant even hurt you!
Was testing my first Flamewaker lots of spells deck and got both flamewakers early on the game. Was just waiting for enough mana to play the combo and then the retard plays this. Poor guy got rekt.
I got this and Gruul within a span of like a month just from the weekly tavern brawl packs. They both helped me craft Sylvanas, though.
I just got it in a pack. And I was so excited for it too! Damn this sucks.
My god I just had the best combo ever against this guy in the "Randomonium" tavern brawl this week. The enemy used Millhouse Manastorm on his first turn and I topdecked an Archmage Antonidas, allowing me to coin and get infinite fireballs that costed 0 mana. Too bad I couldn't get a replay :(
The most stupid card in the game. It gives incredible advantage to your opponent. If you use it in the late game, it means you commit suicide.
It's worth it if you use it on turn 1-4, if you use it later you're pretty much screwed
I want to think it's worth it, because I really like the flavour, but it is LEAST DAMAGING when the enemy has no cards. Otherwise, you are dead.
If you use it ANY game it's suicide lol
My very first legendary, I was so excited.. little did I know he terrible he really was
my first golden legendary => disenchanted to Dr. Boom
So I got this card from a pack. Yes a golden millhouse :D And I have a simple question should I wait for it to get nerfed by the next expansion release or dust it now? If it gets nerfed ı could get 3200 dust but I don't think it will get nerfed Sorry for my English it's not my native language.
When you take 26 dmg to face at third turn <3
Everyone jokes about Millhouse all the time, telling people to craft him "haha". However I honestly think he is the most underrated card in the game. How many spells would you want to cast on turn 2 or 3 for free? Fireball to remove a 2-drop? Fine by me. Card draw spells can hurt you alot, but you will still have a 4/4 minion to contest the board. Lay on hands wont get any healing, solem vergil is generally discounted later on any way, battle rage wouldt draw many cards. Wild Growth and Muster for Battle is the only cards that they are likely to have which may punnish you, as its the spells you wanna keep in your opening hand. Im not saying he is great nor have I tested him myself, but I can see him have some use in certain decks.
Then again, after turn 2, he is pritty horrible to play. Way worse than any other competitive 2 drop as the battlecry should be better and better for the opponent as they have more time to collect powerfull spells.
the best thing you can do is cast it at turn 1 with a coin :D
Dancing Swords isn't better?
Because... Millhouse is ok in turn 1 or turn 2... But if you draw him in the turn 6-7?
It's turns unplayable.
If you play Elise Starseeker, you can turn your early game cards, that you didnt draw early, into potential threats later on as well.
When your opponent casts 2 pyroblasts to your face and a few fireballs, Millhouse is not good.