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IF you managed to put Malygos on turn 7... cuz Cho'gall's effect only last "..this turn"
I really like the design, this is a perfect fit for warlock class. And the battle cry is amazing, and the effect is flexible enough to play this card in many situations. I would like to see more cards like this.
Often warlock plays one big spell as a removal so having an option to "squeeze in" 7/7 is great.
i expected it to be a warlock card since he was trained by gul'dan himself .
If I have 5 health when I play this card, then play Siphon Soul, do I die, or am I left with 2 health?
you probably don't die, you take the damage, goes to -1, and heal back to 2, like attacking with Truesilver Champion an Explosive Trap when you have 1 health
Opposite order though. Truesilver Champion heals you first, then you take the damage. With this card, before the Siphon Soul heals you, you need to use 6 health, so I believe you will die even if the Siphon Soul heals you afterwards.
What if you had exactly 6 health? It should use it up and take you down to 0, right?
Oh, alright. It seems oddly restrictive that they'd make that exception in the code, though.
This card is OK. Could be better but its average.
The card text actually says that it is 'the next spell you cast this turn'
Oh, really, thank u, my bad x_x
I havn't seen anyone say how well this works with Siphon Soul, 7 mana for a 7/7 with destroy a minion, amazing. You only take 3 damage to do it as well.
I could start some whole argument, but I think I'll make this simple, lmao, you got me hella good idk if i can recovr plz m8 join faze bro you sniped my ass. Kripp kripp kropperoni. I think that's close enough to your language.
It's a legendary, but it's good, but still pretty standard value. Changing the text to one of the following would make it more in line with the idea of getting value from high dust cards.
1) Your spells this turn cost health instead of mana.
OR to take it one step further.
2) Your Spells cost health instead of Mana.
That would be insanely broken, and it really wouldn't go well. You're talking about being able to just drop spell after spell after spell, then you can have easy Molten Giants, taunts, buffs, Insane.
The missing space behind "Battlecry:" kills me -.-
ahh fixed ^__^
DOOM!
I'm gonna go ahead and say that this will see a lot of use. It's a huge tempo swing turn 7 that no one can really compete with. The alternative on turn 7 is to play a weaker minion with your spell. Most of the time, 1 mana = 1/1 in stats, so for every health you spend with Cho'gall, you're essentially getting 1/1 in value. That's pretty huge. Dr. Boom is in almost every deck because he's 9/9 in stats with 2-8 damage in 7 mana, that's a lot of value. Now that he's out, most everyone is looking for a new Dr. 7, and this could be it for warlock.