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One forbidden card for each class?
We havent seen Rogue, Warrior, and Hunter right?
Warrior -> Shield, Hunter -> deal damage to opponent, Rogue -> draw cards?
and shaman.
like always, left in the dust with some crappy overload mechanic attached
lol so its basically useless later on. Spend 10 to get nothing in return haha. If this was the case it would need some positive side to it which there wouldnt be. Kinda like wild growth. But I dont plan on spending 10 mana to draw one card.
This card is sick, will definitely see play. Hard to predict meta without more cards being released but control paladin could be a thing now and anyfin decks this is great.
Not sure why anyone believes this is a good paladin card. Paladins are all about board, this card only helps against burst combos nothing else. Simple heals do nothing for a paladin in the long run because they win through having minions. A heal without a body or draw and ppl think its good, especially for paladins lol just lol..
Paladins are losing a lot of their board centered cards in the upcoming Standard format. So we will likely see the return of control paladin aka Healadin from pre-naxx.
Now that Antique Healbot is out of standard, this card fills the gap for sustainability in combo decks like anyfin. You're losing out on a body, but under the right circumstances, healing between 10-18 in the late game can be huge when you've got a 20 damage combo waiting next turn
this card is terrible. even if you heal 20 for 10 mana you still waste a whole turn. compare this to reno.
Pyromancer, forbidden healing. Clear all hunter minions and heal a bit.. Seems fine to me.
Plus you can heal any character!
Could replace healbot in anyfin decks, assuming you're okay with losing the 3/3 body.
edit: well I guess it doesnt matter if you're okay with it, its not standard
I prefer holylight to this, since both are not putting anything on the board and holy light heals more for its mana cost. of course its perfect against face decks, all the heals are perfect against face decks but if you are losing the board against other decks, healing and passing for one turn cant really save you.
*Forbidden Healing on a damaged 3/3 recruit from a keeper of uldaman buff* Well Met!
Holy Light can heal minions.