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its time to stop ( ͡° ͜ʖ ͡°)
Deal with it.
A friend started today, is he still able the get it?
As long as he joins during the first 7 days, yes I believe so.
'Dr Boom' leaves, 'Dr Boom Boom' enters.
Maybe the meta will adapt (hard to see how though because it's a Battlecry effect) but as it is this feels well OP and really, each game becomes a lottery and a race. Who draws C'Thun first wins the game, that's pretty much it. Any decent deck can easily stall the game until turn 10-11 and then you're dead to C'Thun.
Not really what I was hoping for.
Am I the only one who's a bit disappointed with the damage animation?
Tbh, they should just have one shooting thingie, no point in having 25.
um you have to shoot 25 missiles in the case your opponent has armorsmith, alcolyte of pain, cult master , scavenging hyena etc.
It's 2016, they can do that without showing it shooting all 25 for the human eye to see. Then if you want to see specifics mouse over game history on the left which you do regardless unless you're counting every missile.
Whether or not you count every missile is up to the player but as a competitive game they should provide the information as to how the game state got to where it is and allow people to make the inferences that they should be able to make which cards got in the opponents hand in what order, which minions triggered which deathrattles etc
It doesn't matter if its 2016 or 2106 players have a right to know everything that needs to be justified I don't play that competitively, but some people do.
Like I said, on the left there's a game log which shows exactly where it went. Ex : 3 on armor smith 2 on face. What I meant by 2016 is technology has come a long way from game cubes and gameboy colors they can do all that without you being able to see every individual missile. No one counts them they just look at the board state and if they need exact numbers they look at the log, that's what it's there for.
Thats not enough information because the order in which the units die or even take the damage matters.
I don't know why people keep saying that Cthun matchups are all about who draws Cthun first. I've won several Cthun matchups precisely because my opponent played his 14 or less Cthun too early and having Cthun in your hand but wanting to improve more or combo bran twin emperor or ancient shield bearer is not uncommon
I've played several matchups where the game was not ended until both players played their Cthun at least once and one player twice.
Cthun decks typically do not have enough burst damage to go the turn after their Cthun is removed so the game doesn't just end there.
Since most control decks run card draw, unless Cthun is in the bottom 6ish of your deck its not an incredible disadvantage.
and if Cthun vs Cthun becomes the norm then decks will just start running ancient harbinger more.
off topic, but depending on a single card is not new mill rogue, secret paladin, freeze mage...
FeelsBadMan
This card is broken, and will likely get a nerf soon
Everyone!
GET IN HERE!
What are you guys (and girls) opinion's of C'Thun so far? I've had a lot of fun with him. He's a really fun card to play while also keeping viability, and sometimes he just feels so OP, not that I'm going to complain about that.
his buff guys are OP usually kill the guy before turn 10
How i see C'thun in Hearthstone....