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I think, there is a mistake in the card text the correct one should be:
Battlecry: Mak your opponent hate this game and force him to concede.
Eye See You
Meh.
Does Brann cause C'Thun to trigger twice? I have yet to get this combo out on the board...
-ImpallaHP
Unfortuantely it does, I learned this in a very sad way where my druid opponent dropped Brann on the board, followed by double innervate and C'thun. Needless to say, I lost.
Ouch. That's a tough loss. :(
Thanks for clarifying how those cards interact, Maz.
-ImpallaHP
Try Turn 10: Brann Bronzebeard + Twin Emperor Vek'lor into Turn: 11 C'Thun. You're opponent will be so busy dealing with 3 4/6 taunts that they can't get Brann out of the way giving you a mostly guaranteed double battlecry C'Thun.
Great card, it helps free to play players have a chance to make a competitive deck.
Probably at least half the decks out their will use this in current standard play, C'thun decks galore.
I love this card. Thanks to C'thun, new archetypes have been created, and it's a solid deck for the free to plays.
Hearthstone is consuming your time.
That would make it unplayable. So no.
There are many ways to counter it.
I like how there's all these complaints about how OP it is, but really it's just a Tier 2 deck that dies fairly easily to Aggro Shaman.
It isn't bad - tier 2 is actually pretty good, but it isn't way too good either. I understand these were predictions before the dust had settled, but it was clear that C'Thun decks were going to be quite slow, and that removal could easily be saved for C'Thun himself.
Let me just upvote this back into the green side real quick...
Ah, just the same as Anyfin Can Happen:
Blizzard hates OTK decks but then release a new card that obviously will never be used in a way to kill your opponent in one turn. Seems legit.
C'Thun's damage is limited. With all the buffing cards you play before you drop him you'll likely have a 16/16 or so. 16 damage divided randomly amongst your opponents board isn't as bad as 32 damage to face that Anyfin OTK Murloc decks could pull off. Since it's also a single body it's vunerable to single target removal like Execute, Shadow Word: Death, Big Game Hunter, Siphon Soul, Naturalize, Hex, Assassinate, etc. The broken aspect of Anyfin was the Charge mechanic which is very difficult to balance. The RNG pinging that C'Thun does and how you are forced to build a deck around him limits it's OTK potential. Not to mention cards like Sylvanas Windrunner and Mana Wraith counter him.
I totally agree with you with the removal, but Brann Bronzebeard in any c'thun deck and Dark Arakkoa for the druids, can definitely get c'thun over 16/16.
I played with my druid C'thun deck awhile back and got my C'thun up to 22/22 before turn 8, so isn't technically limited, it comes down to getting the cards when you want them kinda thing.
But like you said, Anyfin is just ridiculous, I'd rather face a c'thun druid than a murloc paladin.