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You can also include a Velen to use instead of either Baron or one of the Healbots. You know - for consistency ;)
I wish it just had 1 more health.
The Tanking Chow
Mech Edition
wild only deck because of Dr. boom and Zombie chow
I know. I don't plan to stop playing wild, unlike the majority of haters on this thread.
This card reminds me of Darth Vader
Embrace the void
Why is there tentacles on a bot? Perhaps, mechanical tentacles?
powers of the old gods can corrupt any creature , making them to grow tentacles , eyes , and other kind of creepy stuff on their body ( aka host of the old god)
Back from the Junk Heap 2
Running Program: Crush
Those are some badass syringe guns !!!!
J-Junky? What have they done to you?!
"From the depths of the wild wild junk heap, I have returned!!!"-Corrupted Healbot 2016
Oh man, does it bother anyone else that his eye resembles Antique Healbot but his pose resembles Upgraded Repair Bot? Oh damn, this is just gnawing away at my soul whenever I look at it.
EDIT: Also, this is literally +1 Attack and the 'mech' tag for 8 Health to the enemy hero. I guess that 6 Health minions could be a thing, but that seems awkward when put into that perspective.
Really bad card, and not very interesting, but what is interesting to me is that this is a mech. They got rid of all the old mech synergy cards (THANK GOD) so they might be completely reinvisioning them. Hopefully they wont be used in really boring budget zoo decks this time.
it heals your opponent
Honestly, outside of a priest deck that tries to maximize Auchenai value, I don't see this being relevant. 5 attack vs 4 is much more important then 6 attack compared to 5 that Pit Fighter gives (There are a lot of 5 health minions and relatively few 6 attack minions that are played). The mech tag is almost irrelevant because GvG is being phased out (Though in Wild...maybe Mech Priest might become a thing) and in general unless the rest of the set reveals cards that benefit either the deathrattle, the mech tag or just introduces loads of powerful 6-health minions where the sixth point of attack is relevant, I think this will see some experimentation and will promptly be forgotten.
It seems the old gods have promised Antique Healbot another set rotation....
This card is very similar to Pit Fighter in that it is a 5-mana minion with a high stat line, but the main question is if the extra one attack is enough to make a difference, for most classes. Relevant cards, in standard, that this may trade with are Tirion Fordring (without divine shield), Mysterious Challenger (as Avenge is being rotated out), Reno Jackson, Fireguard Destroyer, Twilight Guardian, Chillmaw, Druid of the Claw (taunt), and itself. Which seems to be quite versatile relative to the Pit Fighter.
Which brings up the fact that when it dies, it restores health to the enemy hero. Whether this effect is even relevant really depends on the deck in which it is in, and what it is against. If a control deck utilizes this card, then it may be seen as a straight upgrade to the Pit Fighter, most notably control priest in conjunction with Auchenai Soulpriest can actually make the deathrattle beneficial.
Overall, it really depends on if one extra attack really makes that much of a difference.
Another Nerf to handlock Kappa