Wobbling Runts
Card Text
Deathrattle: Summon three 2/2 Runts.
Flavor Text
The fourth one fell off in a tragic accident. They don't talk about it.
Card Sounds
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I will tell you though, I actually managed to make a decent hat hunter deck that had a high winrate, and you don't run feign death. That card's generally not that great because as hunter, you have 0 card draw so you basically have 14 cards to work with the whole game, and you can't really afford to run cards that do nothing on their own. This card is amazing in fatigue and control matchups though. I could even see fatigue warrior maybe tech 1 in because your biggest weakness is paladin and this card has incredible value vs paladin because most of their stuff dies to 2 damage. With deathrattle cards though, you want something with high attack and this doesnt have it. I wish this card was a common because I want to craft a golden lol
It's like Blizzard wanted to do a Highmane for all classes with this card.
Not really, Savannah Highmane's strength lies in it's 6 Attack. The Hyenas really don't ever do much, but just enough for the beast to be silenced. However, even a silenced highmane is still a threat worthy of paying the full 6 mana for.
may be realy good in the new deathrattle rogue, Like - you either kill it and give your opponent value, or don't kill it and give them even more value potentionaly with Defender of Argus or Unearthed Raptor (or both) next turn.
Baron Rivendare, Feign Death, Reincarnate, Ancestral Spirit, Sword of Justice, Knife Juggler. Which ones am I missing?
Tbh, with the amount of people who hate this card I think people would hold onto shadowpriest for something better. And considering it doesn't really cost anything to get this card it's worth exploiting people's hatred.
In my opinion, this is not a good card. Versus aggro, you're going to need 2 or more turns to kill it off and get the 3 2/2s, while your opponent continues to go face (assuming you're not already dead on T6). And against control, it won't do enough damage to take anything out, save an already damaged minion. And, as has been mentioned a few times, he's very susceptible to cabal and silences. I would have much rather had a 4/4 with the same effect.
Edit: With certain combos, this does become a more viable card, but by itself I don't see it being terribly useful.
Pairs well with knife juggler or any other card that does something when a creature enters the field. I think one really interesting use would be mixing this with Sword of Justice to turn your 2/6 into three 3/3's. Not game breaking but is fun.
The tokens are all really cute! Even if this card isn't very useful, I'm gonna try to find a way to run it. I think Shaman is promising, with Baron Rivendare.
so the only way to prevent this being a great draw back thankis to Cabal Shadow Priest is to kill it,horribly
TBH it's irritating that Cabal is a thing with low attack minions. It makes some cool things like this and summoning stone (yes, it would be good without Cabal in Freeze) unplayable.
Seems like a great card to Innervate because the 2/6 stats are a lot better on turn 4 then on turn 6.
Deathrattle deck here I come.
"Your minions trigger their deathrattles twice" RIP
I see it like Force of Nature Dwarf edition.
Most probably found on token decks
Now, I think you should let me change your mind.
Hmm... these guys are secretly working for the Cabal
That plot twist!
Perhaps with Shaman and Druid cards that artificially trigger Deathrattles?