Sacred Trial
Card Text
Secret: After your opponent has at least 3 minions and plays another, destroy it.
Flavor Text
You have chosen poorly.
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Chaos Strike | Ability | Demon Hunter | 2 | 0 | 0 |
Blessing of Might | Ability | Paladin | 1 | 0 | 0 |
Secretkeeper | Minion | 1 | 1 | 2 | |
Young Rokara | Hero | Warrior | 0 | 0 | 30 |
Recruit Rokara | Hero | Warrior | 0 | 0 | 30 |
Rokara of the Horde | Hero | Warrior | 0 | 0 | 30 |
Venthyr Liadrin | Hero | Paladin | 0 | 0 | 30 |
Initiate Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Adept Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Trainer Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Continue | Ability | 0 | 0 | 0 | |
Goblin Auto-Barber | Minion | Rogue | 2 | 3 | 2 |
Junkbot | Minion | 5 | 1 | 5 | |
Enhance-o Mechano | Minion | 4 | 3 | 2 | |
Lava Shock | Ability | Shaman | 2 | 0 | 0 |
Undercity Valiant | Minion | Rogue | 2 | 3 | 2 |
Dreadscale | Minion | Hunter | 3 | 4 | 2 |
Mysterious Challenger | Minion | Paladin | 5 | 5 | 5 |
Injured Kvaldir | Minion | 1 | 2 | 4 | |
Dart Trap | Ability | Hunter | 2 | 0 | 0 |
Sacred Trial | Ability | Paladin | 1 | 0 | 0 |
Mastiff | Minion | Hunter | 1 | 1 | 1 |
Faceless Behemoth | Minion | 10 | 10 | 10 | |
Mire Keeper | Minion | Druid | 4 | 3 | 4 |
Ancient Harbinger | Minion | 6 | 4 | 6 | |
On the Hunt | Ability | Hunter | 1 | 0 | 0 |
Journey Below | Ability | Rogue | 1 | 0 | 0 |
A Light in the Darkness | Ability | Paladin | 2 | 0 | 0 |
White King | Hero | 0 | 0 | 20 | |
Ivory Knight | Minion | Paladin | 4 | 4 | 4 |
Swashburglar | Minion | Rogue | 1 | 1 | 2 |
White Pawn | Minion | 1 | 1 | 6 | |
White Rook | Minion | 3 | 2 | 6 | |
Black Bishop | Minion | 3 | 0 | 6 | |
White Queen | Minion | 7 | 4 | 6 | |
Grimestreet Protector | Minion | Paladin | 7 | 6 | 6 |
Jade Behemoth | Minion | Druid | 5 | 3 | 6 |
Drakonid Operative | Minion | Priest | 4 | 4 | 5 |
Doppelgangster | Minion | 5 | 2 | 2 | |
Doppelgangster | Minion | 5 | 2 | 2 |
The years of playing around Mind Control Tech have prepared you. Prepared you for the final, most sacred of trials.
I don't know how I feel about this. Good against some deck types, useless against others.
Draugr tomb
This secret is actually really strong. Secrets paladin clearly needed to get stronger.
One questions, this applies before or after battlecry?
Based on the wording, it looks like before, but we all know that the wording could be wrong.
Agreed
Actually the Battlecry should go off just fine, because it says "Plays" then destroys when the minion is on the battlefield, and Battlecry works once it gets played from the hand, then it gets destroyed. An example of this is like Ironbeak Owl its Battlecry is to silence, but you choose your target before it comes into play, then it activates once it hits the battlefield, all other affects should happen after this.
Another secret for paladin! thank you Blizzard nobody plays secret paladin
lay zorz?
I feel like this card is underrated, it pretty much forces your opponent to trade when they have more then 3 minions just because there is the potential of this card. Destroy a minion is such a powerful effect for 1 mana. I really like it as an anti aggro tool as usually they like to swarm the board with small low power minions, it forces them to trade vs going face with their minions which gives you time to recover. Unfortunately this probably makes secret paladin stronger because they can pull it for free from their deck
Doubt so, only if you play Onyxia as 4th minion, and yet battlecray may still activate
Hey do you guys remember Mysterious Challenger from TGT? This might be just what that deck needs to push into viability. We will see.
I wonder how this triggers with paladin hero power or any of the summon minion spells.
It clearly says "and plays another" so it will only active itself when enemy has 3 or more minions on the board and play minion card from hand.
oh sneaky, reminds me of Snipe and Vaporize. each has different "procs" but usually do the same thing. none is played and i dont think this will be as well.
u cn manipulate the board a bit with Hungry Dragon.
Dragon paladin staple! :P
Illuminator likes 'difficult to trigger' secrets.
1 mana kill a random minion. preeeetty good. Can also be easy to play around though "huh this secret has been there the entire match. Wonder what it could be?"
I hate secret pali so much
lucky for us the secret is not good but having an extra usable spell would be so broken with Mysterious Challenger since you can't no longer 100% predict the accuracy of a full tree.