April 2016 Card Nerf
It was announced on April 20th, 2016 that Blade Flurry would receive a nerf.
- Mana cost increase to 4, up from 2.
- Now only deals damage to enemy minions - does not include the Hero.
Quote from BlizzardBlade Flurry is a problem because it enables both board clear and heavy burst damage, and it’s also an obstacle to adding better cards for Rogues. To address these issues, the cost of Blade Flurry is moving from 2 to 4 mana, and it will now only affect minions, so that Rogues have to choose between removing threats or damaging the enemy Hero.
I think the closest they ever got to the right rogue theme was Oil Rogue. Rogues would use a combination of deadly poisons, suave weapons and finish off with a flurry of attacks and combos (Things like Eviscerate and Blade Flurry). It was never really that powerful, but playing it sure felt awesome!
But now, the only really played theme of rogue is burgle (which is a minor rogue theme at best) and the only played competitive rogue deck, being Miracle Rogue, feels like a mish-mash of obscure cards that don't really mean anything. I miss the old days, and I really want Blizzard to go back to that old theme of Oil Rogue.
Hi Bliz. Please do something. Don't let your false decision floating away... Look at what you have done. Rouge's cards quality is now so bad that only Miracle's working, because Rouge must spent more cards/turn to win.
I've tried building some decks for Pirate, Murloc, Stealth, Class steal, bla bla bla and the deck's flow would always destroyed by Shaman nowadays.
Your quote "obstacle to adding better cards for Rogues" is not correct for sure.
That was initially the best class you guys have created for the game. Now it's suffering so hard.
And yeah... Rouge doesn't even have a hero skin...
They should have done it like this:
2 mana - destroy weapon and deal damage to minions only OR
4 mana - destroy weapon and deal damage to minions and hero
but minions only and 4 mana cost is overkill, especially since rogue got no board clear since the nerf. What are they going to do with fan of knives and dark iron skulker? They are going to lose.
"Blade Flurry is a problem because it enables both board clear and heavy burst damage, and it’s also an obstacle to adding better cards for Rogues. To address these issues, the cost of Blade Flurry is moving from 2 to 4 mana, and it will now only affect minions, so that Rogues have to choose between removing threats or damaging the enemy Hero."
Cards like Shadow Rager?
Thanks Blizz. In the end there was no point in nerfing this card.
They nerfed this horribly. I agree that the damage shouldn't hit face but the cost is way too high to be usable in any capacity.
I teched in one of these just because I needed another AoE to compete with Shaman.
FeelsBadMan
weapon + deadly + this = 7 mana 3 dmg aoe with 2 cards. yeah really nice removal. mean while mage has flamestrike for same mana cost.
One less reason to care about rogue.. unfortunately. As I didn't mind if rogues had this. It was after all their thing. Druids used to have a near identical card to Blade Flurry called Savagery but that card was changed to better distinguish the two. Now BF is almost identical to old school Savagery but it costs twice as much.
First it was the Rogue's old hero power that was remade later into a weaker weapon called Poisoned Blade. Headcrack and Conceal used to be much better than they are now. Then its Blade Flurry andMaster of Disguise to which I personally mock Blizzard for the ineptitude at balancing. They seem to love taking a sledge hammer when it comes to nerfing cards.
As right now the problem child is priest because they are having trouble forming an identity and if these nerfs continue to hit rogue it will become another problem child.
Yep you predicted it perfectly. Rogue got terrible cards this expansion too.
I'm Sorry(not sorry) but people really should stop crying about the nerf this card received. This card is now the weapon equivalent to shadowflame, before it was totally op!
Grow up guys !
"This card is now the weapon equivalent to shadowflame, before it was totally op!"
Bladefury played 3.73% of the rogue decks, shadowflame is in 38,23% in warlock decks.
I just do not understand, why people do not use, it is the same! ( and zoolock usually do not run boardclear)
FYI destroying a weapon for damage boost is way harder than destroying a minion for an aoe clear.
Rogues firstly need a weapon, presumably from their hero power (2 mana)
if rogues did this and then blade flurry, it would be a 6 mana arcane explosion (which is terrible)
If rogues try to buff the weapon then using it as an aoe clear, the standard buff would be a 1 mana Deadly Poison, which then makes it a 7 mana 3 damage flamestrike.
If they use Tinkerer's Sharpsword Oil, which is firstly in wild and secondly cost 4 mana, they get a 10 mana deal 5 to enemy minions, which basically consumes your whole turn and etc. Consuming a whole turn for an AoE is pretty bad
For shadowflame, you can pretty much sacrifice a damaged minion, as usually there is one in warlock decks and there you go, you get a board clear for 4 mana.
Before i say anything, i still think Blade Flurry deserved a nerf. That is true, but nerfing it to oblivion where only a handful of decks use it, and also making it overcosted is way too hard a nerf. Perhaps if blizzard changed Blade Flurry to 3 mana but to only minions people will play it still, a 5 mana 3 damage flamestrike sounds pretty good (with deadly poison).
This nerf destroyed this card. After the nerf I've never seen it. I understand Blizzard's point of view but at least they should have kept the mana cost 2. Right now Rogue has no AOE spell and became very weak against board fillers.
blizzard should partially revert the nerf to cost, so Blade Flurry could still be cast off Preparation for free.
"Blade Flurry is a problem because it enables both board clear and heavy burst damage, and it’s also an obstacle to adding better cards for Rogues."
Cards like Thistle Tea.
Which isn't terrible but still.
Thanks Blizzard. -.-
If this costed 5 or EVEN 6 mana to dmg. the enemy hero I would still get it. If it costed 2 I would still use it for board clear.
mana cost nerf was unnecessary. pretty much garbodor now.
This was the only board clear for rogue and it needed multiple cards to execute. Now you have to pay 7 mana and 2 cards to deal 3 damage to all minions. This should be "destroy your weapon and deal its damage +1 to all enemy minions"
So no more Healbot, no more Blade Flurry. I wanted to make a Shadowstep C'thun deck but I guess not.
serious!? No more Malygos Rogue.... f*ck this nerf.
So glad this is nerfed.
It forces you to design all your decks around weapon burst and really limited playstyle.
Don't know what everyone's bitching about - it's not like Oil Rogue is tier one anymore so it's not as if Rogue is losing its spot in the limelight because of this. It does mean we can actually design some more interesting and fun decks beyond Mill and Oil which are just utter crap to play and play against.