Mysterious Challenger
Card Text
Battlecry: Put one of each Secret from your deck into the battlefield.
Flavor Text
He may sound surly and antisocial, but he's actually just really shy.
Card Sounds
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Chaos Strike | Ability | Demon Hunter | 2 | 0 | 0 |
Blessing of Might | Ability | Paladin | 1 | 0 | 0 |
Secretkeeper | Minion | 1 | 1 | 2 | |
Young Rokara | Hero | Warrior | 0 | 0 | 30 |
Recruit Rokara | Hero | Warrior | 0 | 0 | 30 |
Rokara of the Horde | Hero | Warrior | 0 | 0 | 30 |
Venthyr Liadrin | Hero | Paladin | 0 | 0 | 30 |
Initiate Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Adept Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Trainer Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Continue | Ability | 0 | 0 | 0 | |
Goblin Auto-Barber | Minion | Rogue | 2 | 3 | 2 |
Junkbot | Minion | 5 | 1 | 5 | |
Enhance-o Mechano | Minion | 4 | 3 | 2 | |
Lava Shock | Ability | Shaman | 2 | 0 | 0 |
Undercity Valiant | Minion | Rogue | 2 | 3 | 2 |
Dreadscale | Minion | Hunter | 3 | 4 | 2 |
Mysterious Challenger | Minion | Paladin | 5 | 5 | 5 |
Injured Kvaldir | Minion | 1 | 2 | 4 | |
Dart Trap | Ability | Hunter | 2 | 0 | 0 |
Sacred Trial | Ability | Paladin | 1 | 0 | 0 |
Mastiff | Minion | Hunter | 1 | 1 | 1 |
Faceless Behemoth | Minion | 10 | 10 | 10 | |
Mire Keeper | Minion | Druid | 4 | 3 | 4 |
Ancient Harbinger | Minion | 6 | 4 | 6 | |
On the Hunt | Ability | Hunter | 1 | 0 | 0 |
Journey Below | Ability | Rogue | 1 | 0 | 0 |
A Light in the Darkness | Ability | Paladin | 2 | 0 | 0 |
White King | Hero | 0 | 0 | 20 | |
Ivory Knight | Minion | Paladin | 4 | 4 | 4 |
Swashburglar | Minion | Rogue | 1 | 1 | 2 |
White Pawn | Minion | 1 | 1 | 6 | |
White Rook | Minion | 3 | 2 | 6 | |
Black Bishop | Minion | 3 | 0 | 6 | |
White Queen | Minion | 7 | 4 | 6 | |
Grimestreet Protector | Minion | Paladin | 7 | 6 | 6 |
Jade Behemoth | Minion | Druid | 5 | 3 | 6 |
Drakonid Operative | Minion | Priest | 4 | 4 | 5 |
Doppelgangster | Minion | 5 | 2 | 2 | |
Doppelgangster | Minion | 5 | 2 | 2 |
Just out of curiosity i created a deck with at least 80% of Card Draw and went to play against it to see who finished the game with less cards on the deck and guess who won? Secret paladin had 3 cards unless the deck I (NO DIVINE FAVOR) and I pretty much just draw cards the whole game, this card is completely broken please nerf it. Another ridiculous thing is always to have Dr. Boom after using Dr. Six, completely bullshit.
I HATE THIS CARD I WISH THERE WASEN T THIS CARD
I absolutely hate playing against this card.
Totally balanced! Kappa
Blizzard has leaked a new change to the Paladin dialogue VS Kel'Thuzad.
Uther: I will fight with honour.
Kelthuzad:...and I will fight with Flares and Kezan Mystics. Good luck!
Can't wait for this to get nerfed. Opened 2 gold ones :)
It's a very tough, almost all - in strategy, but I like that it's in the game. It's a fun challenge to try to beat. Shows what they were thinking with Paladin secrets. They are weak individually, but in combination can be very strong. Another huge advantage is that pulling up to five cards out of the deck means they will most likely draw minions after it's played and can fill the board again right after you've used your removal. Very good card, but don't want to see it nerfed.
nerf it
Lets face it, this card is OP but not godly OP. Most secret paladin decks play like 8-12 secrets (I am usually seeing 10.) Between the beginning of the game to turn 6 (or 5 with a coin,) There would be times for paladin to draw some of its secrets. When the Paladin draws both copies of a secret, Mysterious Challenger has 1 less secret to pull from the deck. With 1/3 of the deck being secrets, Paladins are bound to draw some of those secrets. If a Paladin draws more cards by abilities or pulls secrets from the deck by like a mad scientist, that generally has a high chance to give Mysterious Challenger less secrets to pull from the deck since one might be in play or some were used or some are in the hand. Generally after the 1st Mysterious Challenger, the 2nd one won't pull out many secrets (sometimes none.) However, the secrets pulled from the deck gives more of a chance for a Paladin to draw better cards like Truesilver Champion or Tirion Fordring or even Consecration or Equality. Even if Mysterious Challenger pulled secrets from your deck to your hand, it still allows the card draw for a Paladin to be even more crucial to their lategame. The paladin secrets aren't that hard to play around if you know what you are doing and if you have the right cards. Kripp mentioned making Mysterious Challenger a 7 cost to delay the inevitable. That is good because it also allows players to prepare for the Darude Secretstorm. Maybe Mysterious Challenger could become a 5/5 due to its effect to balance the card as a board presence, but generally the card doesn't really need a major nerf. Mabye a small, minor nerf is in order because of it being kinda OP, but the card is not mega OP to the point where it needs to get nuked.
the cost and the stats are not the issue here, that card pulls 5 cards from your deck and puts them in play! that is the thing that needs a nerf. even if this was actually a spell without a body behind i would still be played.
well without an ability like this secret pally wouldnt really be a thing. Thats why i mentioned having the secrets added to your hand to get around the issue of playing like 6 cards in one turn
Mysterious Challenger costs 6 mana.
It has 6 Attack and 6 Health.
There are six Paladin secrets.
Illuminati confirmed.
Your comment has 6 likes.
7 now. Look out for BGH.
Why is this a 6/6 for that crazy effect? Here's why.
Blizzard will never nerf this.
Perfectly balanced.
Crafted 2. Now i regret.
This card should have been a legendary, one of a kind per deck and extremely rare to get or craft...