Clarifications
- Cannot attack the same turn it was played if you use your Hero Power due to summoning sickness. (Source)
Can't attack.
Inspire: Can attack as normal this turn.
Who argent watches the Argent Watchman?
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Nerub'ar Weblord
Forgot about that card because its effect is rather bad.
are you saying your not going to use 1drops if you get this?
also in late game inspire decks they seem geared towards using hero power a lot.
run 1-2 zombie chow or low minions doesn't mean its aggro.
Yeah, what you are describing is a total worst case scenario. A good case scenario would be, e.g. a inspire mage.
Turn 1: Lowly squire
Opponent: Lepper gnome
Turn 2: Argent watchman
Opponent: Knife jungler
Turn 3: ping the lepper gnome and kill knife jungler (and 2 face squire). And drop a 1-drop.
And you have strong board control (3 minions vs zero) against an aggro deck. And notice nothing here is very unlikely.
Its for slower decks where your early game is just hitting that hero power button.
make this card a taunt wall through buff/ sunfury or defender and able to get a tournament medic out also its GG vs rush decks and you will have insanely good trading.
Could work well with a sunfury protector to give him taunt on turn 3. At worst the card could be used as bluff.
Use Ancient Watcher for that. Using card as buff in Hearthstone is not a good idea, since you have only 30 cards in your deck,
mix this card with the new legendary eydis darkbane then you can run a pretty effective anti rush buff style deck.
This is an awesome idea for a card, but he's only got one extra point of health compared to a regular 2-drop and those all have some other upside in addition to the 2/3 stats. He's got an ideal stat distribution for being given taunt but otherwise too big of a drawback.
i thought of a really cool combo with this turn 2 drop this then turn 3 taunt it up with buffs or sunfury protector which would really hurt aggro since if they silence it then it can attack freely.
ya but unlike ancient watcher you cant turn its atk disable on and off with your hero power which for some class also help remove minions for trading.
Maybe with "Inspire: silence this minion" would be playable.
This card makes me lol for some reason.
This card kinda make Totem Golem worse.
Are you kidding? Totem Golem is FAR better than this card.
He probably meant that Totem Golem can't kill this minion.
Hmm, might be good with the taunter causers and some kind of legendary deck.
Pretty awesome, 2/4 for 2-drop will trade well with basically anything, and if you are running a inspire/slow deck, it is not such drawback at all. People that say it is bad can't see outside of the current-meta box.