Journey to Ungoro Guide
Inspire: Summon a 3/5 War Kodo.
Someone called her a Rhinorider, and she's NOT HAPPY.
I put this in my Reno Priest deck. Raza to get 0 hero power, then drop Kodorider and Garrison Commander
Had this card in arena, opponent couldn't kill it. Got a 3/5 for 3 turns straight, completely steamrolled them. absolutely amazing!
Quite good with the new Raza the Chained actually.
Absolutely sick and disgusting in arena. Murloc knight ain't got nothing on this champ
Assuming murloc knight summons another murloc knight and then they summon murloc knights and then they summon 3 old murk eyes I'd say it's a little better than kodos... then again that's like a 1% outcome
Kodorider awsome. War Kodo needs some work... 5 mana? Can you imagine a Rogue Sapping it or using Vanish when you start building them on your side?
Evolve and effigy bonus though.
SHUT UP HATERS!! AHHHHHH!! this card is good, come here little kodo let me give u a hug
originally i looked at the stats of this card and didn't like it that much. in practice it works much better than on paper. I find the stat line and the stat line of the card it summons actually a bit fair (more bulky but 3 isn't TOO much damage compared to other cards). i might use this a bit more now.
OK, having played this card, I think it's fairly safe to say that it's totally insane, and is quickly going to hard counter spell control based decks such as Freeze Mage. Suppose you play it on turn 8 on an empty board and hero power, giving you the main body and a 3/5.
Single target removal? You still get a 3/5.
AoE removal? Don't even bother. Each Kodo has 5 health; even Flamestrike doesn't counter it.
Play a minion to fight it? You get another chance to trigger the Inspire!
...Yeah. The freeze mage I played this against got absolutely destroyed. My opponent had to play Blizzard, Ice Lance, and Polymorph just to deal with this. That's 8 mana (Thaurissan) and 3 cards to deal with my 1 card, no Thaurissan, and 6 mana plus hero power.
they should do this card legendary, dont want to see this card more than 1 time in match
Pretty sexy card tbh. Could be used as a control finisher in some kinda board control focussed Mage/Warrior/Druid deck. Also notable is the beast synergy the created Kodos have in Druid.
TGT Brawl changed my opinion on this card. If your opponent cant kill it, the ramp from this card grows out of control :)
Could see some play in control hunter because the kodos are beasts.
Hey, we do exist, contrary to popular belief.
I was thinking of putting this in my deck since I main control hunter, gona be op!!!
Kodo Stampede Incoming on August 24th,guys!
This card has the potential to be one of the most annoying in the game.
Let's get MRRROOOOOOVING !!