King Krush
Card Text
Charge
Flavor Text
The best defense against King Krush is to have someone you don’t like standing in front of you.
Card Sounds
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Voidwalker | Minion | Warlock | 1 | 1 | 3 |
Flesheating Ghoul | Minion | 3 | 3 | 3 | |
Earthen Ring Farseer | Minion | 3 | 3 | 3 | |
The Black Knight | Minion | 4 | 4 | 4 | |
Bloodmage Thalnos | Minion | 2 | 1 | 1 | |
Stranglethorn Tiger | Minion | 5 | 5 | 5 | |
Defender of Argus | Minion | 4 | 3 | 3 | |
Abomination | Minion | 5 | 4 | 4 | |
Flame Imp | Minion | Warlock | 1 | 3 | 2 |
Raging Worgen | Minion | 3 | 3 | 3 | |
King Krush | Minion | Hunter | 9 | 8 | 8 |
Cenarius | Minion | Druid | 8 | 5 | 8 |
Sorcerer's Apprentice | Minion | Mage | 4 | 3 | 2 |
Xavius | Minion | 6 | 7 | 5 | |
Wild Pyromancer | Minion | 2 | 3 | 2 | |
Doomsayer | Minion | 2 | 0 | 7 | |
Flame Imp | Minion | Warlock | 1 | 3 | 2 |
Flesheating Ghoul | Minion | 3 | 3 | 3 | |
Ice Lance | Ability | Mage | 1 | 0 | 0 |
Cold Blood | Ability | Rogue | 1 | 0 | 0 |
Battle Rage | Ability | Warrior | 2 | 0 | 0 |
Bestial Wrath | Ability | Hunter | 1 | 0 | 0 |
Shadowform | Ability | Priest | 2 | 0 | 0 |
Lord Jaraxxus | Playable Hero | Warlock | 8 | 0 | 30 |
Rocker Rokara | Hero | Warrior | 0 | 0 | 30 |
Frostwolf Thrall | Hero | Shaman | 0 | 0 | 30 |
Barrens Bru'kan | Hero | Shaman | 0 | 0 | 30 |
Dungeoneer Bru'kan | Hero | Shaman | 0 | 0 | 30 |
Venerable Bru'kan | Hero | Shaman | 0 | 0 | 30 |
Malfurion Stormrage | Hero | Druid | 0 | 0 | 30 |
Shan'do Malfurion | Hero | Druid | 0 | 0 | 30 |
Emerald Malfurion | Hero | Druid | 0 | 0 | 30 |
Gul'dan | Hero | Warlock | 0 | 0 | 30 |
Shadow Gul'dan | Hero | Warlock | 0 | 0 | 30 |
N'Zoth | Hero | Warlock | 0 | 0 | 30 |
Shadowmoon Gul'dan | Hero | Warlock | 0 | 0 | 30 |
Saraad | Hero | Mage | 0 | 0 | 30 |
Illidan Stormrage | Hero | Demon Hunter | 0 | 0 | 30 |
Demonic Illidan | Hero | Demon Hunter | 0 | 0 | 30 |
Skullbearer Illidan | Hero | Demon Hunter | 0 | 0 | 30 |
Shaman already have Al'Akir the Win Lord.
You need to state that he has an extra rockbiter else king krush is a decent card for the 9 mana slot.
Nobody expects King Krush!
It would probably be better if it could situationally deal more damage like grommash. Something along the lines of "Charge. Battlecry: If you have a beast, destroy it and gain +3 (or maybe +4) attack." Then maybe it would be as commonly used as grommash.
Dont need to say more than Kappa
i tried it in my beast deck and found that it helps a lot in finishing off my opponent. it is quite useful as a finisher imo.
Honestly, i don't know why so many people don't like this card. personally i use it in almost every Hunter Deck i craft. He works well in aggro for 8 burst damage or or control to remove large minions and the 8 health means he most likely will stay alive.
You're a moron. Lee Roy + Hero Power does same damage and gives you enough mana to quick shot as well
That's 3 more damage for only 1 more mana.
When I first started the game, I thought "Wow! I really need this card"
Needless to say, things have changed a bit since then. Still great to get off Ram Wrangler doe
Just unpacked a golden - to keep or not to keep, if I do not play Hunter?
me too. i'm wondering whether i should d/e the card to craft another legendary. any thoughts?
It depends on what you are missing. If you are missing staple legendary cards like Boom, Sylvanas, Tirion then I probably would.
I feel bad disenchanting this card, but Krush's spirit will live on in my Ball of Spiders deck!
Why in gods name would you disenchant a king Krush!
king krush
Just doesn't have a place in constructed. If you're using him as 8 burst damage, why not use Leeroy Jenkins and hero power? If you're using him to trade, he's a slightly more threatening Icehowl at the expense of -2/-2 on the stateline. You do have the versatility to choose between those options but he's overpriced for each individual option. Compare Dark Wispers.
I think you just answered your own question there. Like the Druid "Choose One", at a slight expense King Krush gives you the option to either burst or trade when you drop him. Plus he can switch between the two because he will very likely survive his first turn - clear a Taunt, then go to face, or vice versa.
Icehowl is neutralised by any minion including a Wisp, how humiliating is that? Leeroy is 95% certain to be gone in 60 seconds.
Then there is the Beast synergy that KK has, meaning that if he lives, you're 90% certain to win the game (Kill Command, Ram Wrangler, Houndmaster...). There's even synergy by simply having him in your deck via King's Elekk and Call Pet.
This card is one of the next Legendaries I want to craft :)
leeroy Jenkins dies the next turn. icehowl is 10 mana.
i wasn't aware that the heropower can target minions. + king krush avoids knife juggler.
Hail to the King !!!