Power Overwhelming
Card Text
Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly.
Flavor Text
We cannot even describe how horrible the death is. It's CRAZY bad! Maybe worse than that. Just don't do it.
Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly.
We cannot even describe how horrible the death is. It's CRAZY bad! Maybe worse than that. Just don't do it.
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But rogue pretty much has the same thing and there is no drawback. its a perma +4 for 1 mana and you don't have to die if you survive the exchange, you trade again! if its enraged / charge....yay!!!... easy +8 if you have two cold bloods, not to mention the charge and enraging.. You keep every stat !! no drawback AT ALL. That means any small minion can do the same thing warlock does with a tentacle or imp with their Cold Blood that you guys are complaining about. Buff small deathrattles trade and die for the effect, or keep the buff if you survive and trade AGAIN keep the stats , the enrage, the charge and so forth. For 1 mana trade exactly like a warlock, or perma buff like a pro. I don't see how that abuse is any less worthy of a nerf...
StarCraft cheat code , the good old days.
Can you loophole through the "dying horribly" effect by casting it, attacking with that minion, and then silencing it?
Yes.
really good when looking for lethal