Coghammer
Card Text
Battlecry: Give a random friendly minion Divine Shield and Taunt.
Flavor Text
So you ripped this out of a machine, carved some runes on it, stuck it on a handle, and now it's a weapon of great divine power? Seems legit.
Battlecry: Give a random friendly minion Divine Shield and Taunt.
So you ripped this out of a machine, carved some runes on it, stuck it on a handle, and now it's a weapon of great divine power? Seems legit.
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Maybe Ragnaros? Ysera does seem pretty good though. Redemption seems a little weak on second glance, since it only works with Tirion or, if you choose to include her, Sunwalker; that would be my first cut.
Would remove 1 Truesilver for Blingtron (5 Mana 3/3, Both Players get a Random Weapon). Turn 10 = Blingtron + Harrison Jones = Maximum Carddraw (Harrison would have value even against druids and stuff)
What makes me curious about this Decklist is the Amount of weapons. 2x Cog, 2x True + Ashbringer. Thats 11 Turns of Attacks. The most time you will have multiple weapons in the hand and those will be death if you can't use the value out of all weapons.
I would remove the Truesilvers and replace them with Hammer of Wrath. It deals 1 less damage but will give you another a card, mantaining the tempo. Cog + Hammer will deal 6 Damage for 2 Cards.
Although I don't know what Redemption is doing in this deck.
What you saw earlier was the earlier draft of the deck; I was hoping that Redemption would combo with Tirion, Cairne, or Sylvanas.
In this new variation, I have made your suggested changes, as well as other changes you haven't acknowledged yet (e.g. swap out Shades for Purifiers, and swap out Mind Control Tech for Acolyte of Pain)
Anyway, what do you think of this new version?
Looks good. I would swap the 2nd Explosive Sheep for another Pyromancer.
Because the enemy can play around the Equality, since the Sheep has to maintain one turn on the field. Of course its not as bad against zoo decks. But they will trade first and then play new cards or even silence that little thing. Its very sad for mages though, giving you a 3 Mana Consecration for Mages (Sheep + Passive = Win). Paladins have the issue of making properly triggers, since they can't trigger themselves properly in the turn they play the sheep, thats different for Argent Squire + Blessing of Might. Since Argent Squire often maintain the turn of the enemy because of the Divine Shield. Explosive Sheep + Coghammer is a waste though, since its synergy is way to superior with Spectral. Even Turn 9 you could use Echoing Ooze + Blessing of Kings + Coghammer and would have 2 (5/6) Taunts + Divine Shield. So the sheep only once, since twice will mess you more then help you.
I would take Ysera out as well, since it will be used against you with the new (-2 Attack) Card of the Priest. Giving you a HUGE disadvantage. Priests will take over Cairne or Tirion though, which is not very critical because of TBK + Harrison, giving you a free weap with Blingtron, which can be very devestating in this Deck. You get 4 Weapons which is awesomely enough. Even if they don't steal your Tirion you have Blingtron + Harrison for super value.
Stormforged Axe with late game upside. Me likey.
Sweet. I compare this to the Shaman's Storm Forged Axe, and you pay 1 extra mana now insead of next turn in exchange for a divine shield and taunt on a minion. Even if it hits one of your recruits, that is 2 hits your opponent has to go though to do damage. Defiantly an anti-agro card.
I know the stats!
this will def get some play in my pali deck! maybe replace my sword of justice, awesome card!