Journey to Ungoro Guide
Has Charge while you have a weapon equipped.
Pirates are into this new fad called "Planking".
Hall of fame please
Good selection of rogue in the arena.
GOD DAMMIT WHY DID I HAVE TO DESTROY MY WEAPON BEFORE ATTACKING!! AHHHH!!
So this has Charge, but Skycap'n Kragg has Charrrrrge. I wonder if the latter ability is functionally different; for instance, could it possibly give other pirates Charge as well, or can Kragg go through Taunt minions, or what? Or is Blizzard just being cute?
EDIT: You'll see that I posted this almost a month before the expansion came out. I know that Kragg's ability is just regular Charge.
i like golden animation
Dagger + Southsea Deckhand + Tinker's Sharpsword Oil + Deadly Poison + Blade Fury = 19 damage to face plus 7 damage to all enemy minions. for 10 mana, no prep. This is also flexible enough that if you have a dagger up, you can sap, or just evis for 4 more. If you don't have sap you can put 7 damage into a taunt, which along with blade fury should still allow 12 damage to get though to face. Add in bloodmage for that extra point of damage to get rid of giants.
It might sound hard to get all those cards in your hand, but you can generally make a rouge deck stall along with draw abilities like Azure Drake, or prep + sprint to get the cards you want.
Very decent card for rogue. It can be used as a finisher with combination of Preparation + Tinker's Sharpsword Oil with Cold Blood for extreme 12 damage for 3 mana (Considering rogue equipped weapon).
Where is the love this card deserves.
Welcome to Un'Goro, wherein this card receives aaaaall the love it needs. None. Screw this guy.